About Yasmin

A UI/UX designer who puts people's experiences first, and hopes you don't notice her work

design experience

10+

location

Salamanca, Spain

looking for new opportunities?

Yes!

it's-a me!

Game design background both educationally and professionally, I’ve always deeply cared about player experiences and making interactions both memorable yet good enough that it feels almost invisible.

Outside of work, I like to spend time collecting TCGs (mainly magic) and boardgames, reading manga, photography, horror movies, furiously patting cats and documenting food spots when i travel. As cliché as it is, I also play games heavily, with my favorite genres being deckbuilders, RPG/CRPGs, and immersive sims. My favorite games of all time include Prey, Final Fantasy 7 and 9, Divinity: Original Sin 1, SOMA, Devotion, Chrono Trigger, Silent Hill 1, NieR:Automata and Inscryption.

what i do

Prototyping and wireframing

Figma, Adobe XD

Prototyping and wireframing

Figma, Adobe XD

Interface assets creation

Adobe Illustrator, Adobe Photoshop

Interface assets creation

Adobe Illustrator, Adobe Photoshop

Motion design

Adobe After Effects, and an Animation diploma!

Motion design

Adobe After Effects, and an Animation diploma!

Game development

Unreal Engine, Game Maker

Game development

Unreal Engine, Game Maker

Miscellanous art

Autodesk Maya, Blender

Miscellanous art

Autodesk Maya, Blender

Cross platform development

Knowledge in designing and porting controls across multiple platform

Cross platform development

Knowledge in designing and porting controls across multiple platform

Accessibility

Advocated for accessible and inclusive UI/UX design

Accessibility

Advocated for accessible and inclusive UI/UX design

Brainstorming and documentation

Miro, Lucid, Confluence, Jira, etc.

Brainstorming and documentation

Miro, Lucid, Confluence, Jira, etc.

...and more!

Willing to pick up whatever according to the needs

...and more!

Willing to pick up whatever according to the needs

work experience

hamburg, germany

Nov 2019 — Current

FISHLABS

UI/UX Designer, (Former) Level Designer

Design UI/UX that helps make complex games feel intuitive across platforms: Satisfactory’s console releases, PC controller + Steam Deck support, and also worked on the studio's website revamp. Aside from having also worked on interfaces for various <redacted> projects, my level and mission design background on Dead Island 2 and Chorus shapes how I think about player flow too.

hamburg, germany

Nov 2019 — Current

FISHLABS

UI/UX Designer, (Former) Level Designer

Design UI/UX that helps make complex games feel intuitive across platforms: Satisfactory’s console releases, PC controller + Steam Deck support, and also worked on the studio's website revamp. Aside from having also worked on interfaces for various <redacted> projects, my level and mission design background on Dead Island 2 and Chorus shapes how I think about player flow too.

singapore

Jan 2019 — Oct 2019

TOKIGAMES

UI/UX Designer

UI/UX Designer for the first iterations of Tokipot, a fantasy trading game where players trade virtual shares of esports teams and players during live matches. Designed interfaces that make a market-style game intuitive in real time.

singapore

Jan 2019 — Oct 2019

TOKIGAMES

UI/UX Designer

UI/UX Designer for the first iterations of Tokipot, a fantasy trading game where players trade virtual shares of esports teams and players during live matches. Designed interfaces that make a market-style game intuitive in real time.

singapore

May 2017— Oct 2018

Inchone

Instructional Product Designer

Designed and created e-learning programs for university modules and courses, turning complex material into clear, engaging learning experiences.

singapore

May 2017— Oct 2018

Inchone

Instructional Product Designer

Designed and created e-learning programs for university modules and courses, turning complex material into clear, engaging learning experiences.

liverpool, united kingdom

Aug 2016 - Dec 2016

Atomicom Ltd

Junior UI Artist

Junior UI Artist on JCB Pioneer: Mars, producing the UI art assets that made up the game’s interface and various screens seen across the game.

liverpool, united kingdom

Aug 2016 - Dec 2016

Atomicom Ltd

Junior UI Artist

Junior UI Artist on JCB Pioneer: Mars, producing the UI art assets that made up the game’s interface and various screens seen across the game.

london and liverpool, united kingdom

Jan 2016 - Aug 2016

Shiny Happy People

UI/UX Designer, 3D Artist

Co-founded an indie games studio with university coursemates, creating UI, 3D models, and marketing materials for "The Orchid Nebula". Won the Tranzfuser Talent Programme and UK Games Fund backing, and showcased our game at EGX 2016, Brunel Festival, and PC Gamer Weekender London.

london and liverpool, united kingdom

Jan 2016 - Aug 2016

Shiny Happy People

UI/UX Designer, 3D Artist

Co-founded an indie games studio with university coursemates, creating UI, 3D models, and marketing materials for "The Orchid Nebula". Won the Tranzfuser Talent Programme and UK Games Fund backing, and showcased our game at EGX 2016, Brunel Festival, and PC Gamer Weekender London.

education

2013 - 2016

Brunel University London

London, United Kingdom

BA (Hons) in Game Design

Tranzfuser Talent Programme winner (UK Games Fund); showcased at EGX 2016, Brunel Festival and PC Gamer Weekender London (SEGA-sponsored booth).

2010 - 2013

Nanyang Academy of Fine Arts

Singapore

Diploma in Design & Media, Animation Major

Digicon6 Student Category winner and Audience Choice finalist (Animation).
NAFA Outstanding Student Award. Zero One featured at Flagship Genius Exhibition.

what people think about me

Yasmin is quiet. Don't mistake that for having nothing to say. Her work, like her laugh, is emphatic. Whether its UX, UI, 2D art, or corporate identity work, we keep coming back to her for more. She is thoughtful, hardworking, and consistent. She's always thinking human centered design. We've had her design mission content on top of her UX work, where her sharp sense of comedic timing and pop culture knowledge made us vibrate with joy. Yasmin may not make a lot of noise about what she does. She just does a great job and makes her work impossible to ignore.

Phillip Chan

Studio Creative Director, FISHLABS

Yasmin is quiet. Don't mistake that for having nothing to say. Her work, like her laugh, is emphatic. Whether its UX, UI, 2D art, or corporate identity work, we keep coming back to her for more. She is thoughtful, hardworking, and consistent. She's always thinking human centered design. We've had her design mission content on top of her UX work, where her sharp sense of comedic timing and pop culture knowledge made us vibrate with joy. Yasmin may not make a lot of noise about what she does. She just does a great job and makes her work impossible to ignore.

Phillip Chan

Studio Creative Director, FISHLABS

Yasmin is quiet. Don't mistake that for having nothing to say. Her work, like her laugh, is emphatic. Whether its UX, UI, 2D art, or corporate identity work, we keep coming back to her for more. She is thoughtful, hardworking, and consistent. She's always thinking human centered design. We've had her design mission content on top of her UX work, where her sharp sense of comedic timing and pop culture knowledge made us vibrate with joy. Yasmin may not make a lot of noise about what she does. She just does a great job and makes her work impossible to ignore.

Phillip Chan

Studio Creative Director, FISHLABS

Yasmin is quiet. Don't mistake that for having nothing to say. Her work, like her laugh, is emphatic. Whether its UX, UI, 2D art, or corporate identity work, we keep coming back to her for more. She is thoughtful, hardworking, and consistent. She's always thinking human centered design. We've had her design mission content on top of her UX work, where her sharp sense of comedic timing and pop culture knowledge made us vibrate with joy. Yasmin may not make a lot of noise about what she does. She just does a great job and makes her work impossible to ignore.

Phillip Chan

Studio Creative Director, FISHLABS

say hello!

Let me help you on your next project, I'd love to see what you're cooking up.

say hello!

Let me help you on your next project, I'd love to see what you're cooking up.