Projects
Have a look at some of the stuff I've worked on.
quick jump
Worked on Satisfactory for the console releases, bringing a beloved large-scale automation game to new platforms.
Crafted the missions, spaces, and stories that make surviving Hell-A an adventure.
Redesigned the FISHLABS website to better reflect the studio’s modern identity, showcase its games, and improve the overall user experience.
From vast cosmic vistas to intense dogfights, I helped shape the world and spaces where Chorus comes alive.
Created UI assets, icons, screen mockups and in-game machinery screens for a sci-fi survival experience on Mars.
A beloved university project game of mine that went further than me and my groupmates imagined.
A collection of personal or game jam games I've worked on.






