Projects

Have a look at some of the stuff I've worked on.

quick jump

Worked on Satisfactory for the console releases, bringing a beloved large-scale automation game to new platforms.

Crafted the missions, spaces, and stories that make surviving Hell-A an adventure.

Redesigned the FISHLABS website to better reflect the studio’s modern identity, showcase its games, and improve the overall user experience.

From vast cosmic vistas to intense dogfights, I helped shape the world and spaces where Chorus comes alive.

Created UI assets, icons, screen mockups and in-game machinery screens for a sci-fi survival experience on Mars.

say hello

I'm always down to see what you're cooking up, feel free to email me to discuss how i can help you out!

say hello

I'm always down to see what you're cooking up, feel free to email me to discuss how i can help you out!