Four

48 hours

2016

Maya, Photoshop

"In many parts of Asia, the number four is close associated with death."

‘FOUR’ is a short horror/supernatural themed game, set in an unnamed apartment corridor and elevator.
You seemingly go through your daily routine of stepping out of your front door, walking through a corridor and then taking the elevator down. But suddenly things get.. strange.

FOUR was developed within 48 hours on the Brunel University campus, with a team consisting of a programmer, artist(me) and sound designer, for Global Game Jam 2016. I made everything visual, from the environment to the random decals.


The theme: "Ritual"

My team spent many hours just seated in a meeting room, discussing and planning what to do with the game. We first decided between the two interpretations of ritual - a religious ceremony or a repeated sequence of actions. We chose the latter and decided to make it a horror game (because we thought no one else at the venue would do it and would be fun to make).

In the end, the game turned out being quite open to the player's interpretation/imagination; the 'ritual' in the game could be referenced to the various ghost-like/devilish presence in the game.


Possibilities if we had more time?

The game would be way more interesting/filled with content - we could add in more depth in the story and have more interactivity with the levels.  

While like PT it's fairly linear, what matters would be the experience the player goes through. And if we ever got back to this game (which probably won't happen), it would definitely be fleshing out a proper 'meat' to the game. But as a quick game jam game, I think we did pretty well doing something fairly unique to other jam games.


Global Game Jam Page: Download here